Chapter 3

The 13 Commandments

The fast track to leveling up

Jonathon Lunardi

"Once you've reached 95% of what you're ever gonna accomplish with your dominant side, I think it makes a lot of sense to put serious work into your non dominant side. For fun, if nothing else."

Jim Lovell, Co founder of Ultimate at Yale University

Let me tell you something that nobody wants to hear but everyone needs to know.

You are not going to be good at Ultimate Frisbee quickly.

I do not care how athletic you are. I do not care if you were the best basketball player at your high school or if you ran track in college or if you have a cannon for an arm. Ultimate has a learning curve that humbles everyone. The disc does not care about your resume. The wind does not respect your highlight reel. And your defender will not go easy on you just because you are new.

This is a long game. And the players who win the long game are not the ones with the most natural talent. They are the ones with the most patience, persistence, and dedication to daily practice.

Think of it like learning a musical instrument. Nobody picks up a guitar and plays a solo on day one. You learn chords first. Then simple songs. Then you start to improvise. And one day, years later, your fingers just know where to go. Ultimate works the same way. The backhand that wobbles today will spin flat in six months. The flick that barely goes ten feet will sail forty yards in a year. The catches you drop now will stick to your hands like magnets after enough reps.

But only if you trust the process. Only if you show up when you are tired, when you are frustrated, when you are not seeing progress, when everyone else seems better than you.

I have been playing Ultimate for over twenty years in the DC area. I have watched thousands of players come through pickup games at Nolte and Hyattsville. I have seen incredible athletes quit after three months because they could not handle not being instantly great. And I have seen average athletes transform into legends over five years of showing up every single week and refusing to quit when progress felt impossibly slow.

These thirteen commandments are the principles that will accelerate your growth. They are not vague suggestions. They are specific, battle tested strategies that work at every level. Beginner to intermediate. Intermediate to advanced. Advanced to Legend.

But before we dive in, accept one fundamental truth: there are no shortcuts. There is only the work. There is only the patience. There is only the long, beautiful journey of becoming a player who commands respect every time they step on the field.

Commandment 1: Spin Is King

Everything starts with spin. Everything.

A disc without spin is a brick. It tumbles, wobbles, and gets eaten alive by the wind. But a disc with massive spin cuts through wind like a laser, flies farther than you thought possible, and arrives at your teammate's hands flat and catchable.

Think of spin like the rifling inside a gun barrel. A bullet without spin tumbles end over end and goes nowhere useful. A bullet with spin flies straight and true. The disc works exactly the same way. Gyroscopic stability from spin is what keeps it flat and on course.

The secret to spin is not strength. It is technique. It is the snap of your middle finger across the rim at the moment of release. It is the whip of your wrist as you uncork all that stored energy from your body. Seventy three percent of your throwing power happens in the final 50 milliseconds. That is the snap. That is where spin is born.

How to build spin mastery:

★ Pro Tip: Put lots of spin on your practice throws, then catch them. You need to know what a high spinning disc feels like in your hands. That feedback loop, throw with spin and catch with confidence, is what builds elite skills.

The players who master spin first are the players who progress fastest. Make spin your obsession. Fall in love with that beautiful sound as the disc rips through the air.

Commandment 2: Build Your Disc Arsenal

Most players only own one disc. Maybe two. That is a mistake that is costing them months of development time.

You should own at least two regulation UltraStars for normal play and practice. But you should also own at least two UltraStar Soft discs for training without fear. If you have kids or you are teaching beginners, get a Dodgebee or similar super soft disc that will not hurt anyone. If you read Book 1, you already know why. If you skipped Book 1, trust me on this.

Why multiple discs accelerate your growth:

→ Action Step: This week, order at least one Soft UltraStar if you do not already have one. Your future training partners will thank you.

Commandment 3: Master Both Hands

Here is the uncomfortable truth: if you can only throw and catch with one hand, you will never reach Legend level. Ever.

Only about 1% of people are naturally ambidextrous. But here is the beautiful secret that most players never discover: ambidexterity can be trained. It takes time. It takes patience. It takes daily practice. But it is absolutely, unquestionably possible.

When I hurt my shoulder, I was forced to learn my left hand from scratch. For two months, I threw left handed, wrote left handed, lifted weights left handed, and did the Hula Hoop Drill on my left middle finger until my muscles screamed. It was frustrating. It was humbling. It felt like being a beginner all over again.

But then something magical happened. My left hand started to work. Not just survive. Actually work. I could flick lefty. I could backhand lefty. I could fake right and throw left, leaving defenders completely baffled. I went from two release points to four. And four release points makes you virtually unguardable.

Jim Lovell, who co founded Ultimate at Yale University in the early 1970s, understands this better than almost anyone. Born in the 1950s when everyone was forced to be right handed, Jim later discovered through testing that he was naturally meant to be left handed. His body had always known it, but society had trained it out of him.

When he started developing his non dominant hand skills, he made a discovery that changed everything. He realized that when most people try to learn with their off hand, they focus only on what the hand is doing. But the hand is just the tip of the iceberg. The real issue is your entire body. Your hips. Your core. Your shoulder rotation. Your opposite arm. None of those have learned the motion yet.

Jim's advice: watch what the left side of your body does when you throw right handed. Then when you try to learn left handed, emulate with your right side what your left side was doing. Mirror the whole body, not just the hand.

He got so good that he would play entire pickup games left handed. After 15 or 20 minutes, when he finally switched to his right hand, teammates would say "What? I did not know you had that!"

And here is why it matters strategically. Jim explained it this way: when you have the disc in both hands, defenders are thinking they need to defend a right handed backhand. But the release point for a left handed flick is two and a half feet farther away from where they positioned themselves. With the disc in both hands, it comes out from a completely different angle than they expected. That is the power of deception through ambidexterity.

◆ Core Principle: Four release points. Unlimited deception. Virtually unguardable. That is what ambidexterity gives you. That is what Legend status looks like.

→ Action Step: Every practice session, spend at least five minutes throwing with your weak hand. Start today. Your future self will thank you.

Commandment 4: Unlock the Flick

The backhand is your foundation. It is the first throw most people learn, and it is reliable and intuitive.

But the flick forehand is your most valuable throw once you master it.

Think of your throwing game like a boxer's hands. The backhand is your jab. It is safe, it is consistent, and it sets everything up. But the flick is your cross. It is the power punch that finishes the fight. And just like boxing, the combination of both is what makes you dangerous.

The flick is the hardest throw to learn because it is so difficult to get as much spin on it as the backhand, which you can cork up more naturally. But once you have the flick dialed in, you have unlocked the entire game. The hammer and the scoober become much easier because they use basically the same grip.

Why the flick is worth the struggle:

The journey to mastering the flick is long. But every week you invest in it, you will see progress. Your ten foot flick becomes twenty feet. Your twenty becomes forty. Your forty becomes a laser that slices through wind. Book 1 covers the full mechanics in detail. This commandment is about committing to the journey.

◆ Core Principle: The flick is the key that unlocks the door. Spend the time. Master the motion. Reap the rewards.

Commandment 5: Find Your Throwing Friends

You can only improve so much by yourself. You need someone to throw with.

Build a text list of at least three to six people in your area who will come out and toss with you on a regular basis. It does not have to be a long session. Send a message saying "Hey, want to toss today? Just thirty to forty five minutes." That is enough time to get real work done.

If you read Book 2, you already know the full system: how to find your tossing tribe, what a real session looks like, and why that casual 45 minutes in a park transforms your game more than any drill. If you have not read Book 2, go read it after this chapter. It is short and it will change your approach to practice forever.

Why throwing friends accelerate your growth:

→ Action Step: Text three people this week and ask if they would be interested in a regular toss session. Even once a week makes a huge difference.

Commandment 6: Play Pickup Games Religiously

Pickup games are where you learn to play the actual sport instead of just practicing skills in isolation.

Think of it like the difference between practicing piano scales in your bedroom versus playing with a band on stage. Both matter. But the stage is where you learn to perform. Pickup is your stage.

Everything you drill alone, the throws, the catches, the fakes, only matters if you can execute under pressure, with defenders, with teammates, with wind, with fatigue, with a stall count climbing in your ear.

Pickup games teach you:

★ Pro Tip: Show up to pickup games even when you are tired, even when you are not feeling it, even when you are the worst player there. The best training happens when you are uncomfortable.

Make pickup a weekly commitment. Block the time. Protect it. Show up. Over months and years, this consistency is what transforms average players into confident competitors.

Commandment 7: Train Your Complete Athlete

Ultimate rewards complete athletes. The stronger and more conditioned you are, the better you will play, especially late in games when everyone else is gassed.

Think of your body like a car. Your throws are the steering wheel, but your legs are the engine, your core is the transmission, and your conditioning is the fuel tank. A beautiful steering wheel means nothing if the engine sputters and the tank is empty in the fourth quarter.

The muscles to strengthen:

The flexibility to build:

※ Common Mistake: Most players only train the muscles they can see in the mirror. Train the ones that power your throws and catches instead. Book 1 has full chapters on strength training and stretching if you want the complete program.

The player with more gas in the tank at the end of the game usually wins. Becoming a complete athlete means having the stamina to last through a long game with many points, especially in wind or bad weather. Build the engine, not just the steering wheel.

Commandment 8: Master the Art of Deception

Faking is the most underrated skill in Ultimate Frisbee.

Think of faking like a magic trick. The magician's left hand waves dramatically to grab your attention while the right hand does the real work. In Ultimate, your fake is the dramatic wave. Your throw is the trick. And if the fake is convincing enough, the defender never even sees the throw coming.

On offense with the disc, faking means getting your defender to bite one direction so you can throw the other way. You are breaking the mark not with power but with deception. When you are cutting without the disc, faking means selling a move one direction so your defender commits, then exploding the other way to get open.

Why faking opens up the game:

On defense, faking works too. Fake like you are going for a block to make the thrower hesitate. Fake one way, shuffle the other. Make the offensive player second guess where you are.

◆ Core Principle: Faking is the art of making your opponent wrong. The better you fake, the easier everything else becomes.

Commandment 9: Read the Disc in All Conditions

About 40% of the games you play will be windy. If you cannot read the disc in wind, you cannot play half your games with confidence.

Reading the disc is like reading the road while driving. An experienced driver sees the curve coming, feels the road surface, and adjusts before they need to. A new driver reacts too late. Reading a disc in flight is the same skill. You learn to predict where it will be in two seconds, adjust for wind gusts that change the angle mid flight, and know when to attack the disc early versus letting it come to you.

How to build disc reading skills:

★ Pro Tip: On a windy day, throw blades straight up in the air and catch them as they come back down. The wind will change the disc's angle constantly, forcing you to read and react. Do 30 catches with your right hand, 30 with your left. This builds elite disc reading skills you cannot develop any other way.

Wind is frustrating. But if you embrace it as training, you will become one of the rare players who thrives when everyone else struggles.

Commandment 10: Play the Chess Game

Ultimate is a chess match played at sprinting speed. And like chess, the player who manages their resources best usually wins.

Energy management means knowing when to conserve and when to explode. It means making your opponent use more energy than you for the same result. It means staying calm during the stall count instead of panicking into bad throws. It means asking yourself "How much does winning this specific point matter?" and adjusting your intensity accordingly.

But here is an advanced concept most players never learn: listening to your opponent.

When you are defending someone, listen to how they breathe. Are they gasping? Are they winded? Or are they calm and controlled? Their breathing tells you how fatigued they are compared to you, whether you have beaten them in the stamina battle, when they are about to make a desperate cut because they are running out of gas, and how much longer they can maintain their current intensity.

You can hear footsteps behind you. You can hear your defender's heavy breathing as they chase you. You can use this information to know where people are without looking at them. Sound becomes a weapon when you learn to pay attention to it.

◆ Core Principle: Ultimate is a marathon wrapped inside a sprint wrapped inside a chess match. The player who manages energy, reads fatigue, and stays patient wins the long game.

→ Action Step: Next game, practice listening. Do not just watch your defender. Hear them. Notice their breathing. Use it as information. This awareness separates good players from elite players.

Commandment 11: Possession Wins Games

Here is a truth that will change how you think about Ultimate: maintaining possession of the disc is 90% of the game.

You can only score when you have the disc. Every turnover gives the other team a chance to score. The team that turns it over less almost always wins.

Think of possession like oxygen. You do not notice it when you have it. But the second you lose it, everything falls apart. The best teams in Ultimate treat every throw like a breath. Short, safe, reliable. Dump. Swing. Reset. Dump. Swing. Reset.

It does not look flashy. It does not make highlight reels. But it wins games. Because while you are patiently maintaining possession, the defense is running. They are getting tired. They are losing focus. They are making mistakes. And then you strike.

Avoiding tunnel vision when throwing is critical. Beginners lock onto one receiver and force the throw even when it is not there. That is how turnovers happen. Elite handlers scan the field, see all options, and choose the safest one.

◆ Core Principle: Easy throw. Locked eyes. Right space. Clear defender. That sequence wins games. Every. Single. Time.

Commandment 12: Study Like a Scholar

Knowledge accelerates skill development faster than anything else.

The best players are not just athletes. They are students of the game. They watch film. They study rules. They analyze their own mistakes. They treat every game as a classroom, not just a competition.

Watch film:

Know the rules:

Embrace Spirit of the Game:

The players who study the game progress faster than the players who just play. Period.

Commandment 13: Teach to Learn

If you can teach somebody else how to throw the flick, you must know it really well yourself. Teaching forces you to understand the mechanics at a deeper level. You cannot explain what you do not truly grasp.

Think of teaching like a mirror. When you try to explain a throw to a beginner, the mirror reflects back everything you understand and everything you do not. The gaps in your knowledge become visible the moment you try to fill someone else's gaps. That is why teaching is the fastest way to master anything.

But teaching is not just about improving yourself. It is an inherently good thing that supports the community. It is welcoming to beginners who need guidance. And it is essential to the growth of the sport.

Why teaching makes you better:

★ Pro Tip: Have your right hand teach your left hand how to throw and catch. This internal teaching, where your dominant side becomes the mentor for your non dominant side, is one of the most powerful training techniques available.

Assess Yourself and Make a Plan

Here is a framework to accelerate your growth. Rate yourself on a scale of 1 to 10 for each skill:

Then create a written plan. Identify your two or three weakest skills. Choose specific drills for each one. Schedule practice time in your calendar. Track your progress weekly. Players who write down goals improve dramatically faster than players who do not. This is not magic. It is commitment made visible.

Wrap Up

◆ The long game requires patience. Skills develop over months and years, not days and weeks. Trust the process.

◆ Spin is king. Master the snap, the uncorking, the whip. Do the Hula Hoop Drill daily.

◆ Build your disc arsenal. Multiple discs remove fear and build adaptability.

◆ Ambidexterity is the path to Legend. Train your non dominant hand with your whole body, not just your hand.

◆ Master the flick. It unlocks hammers, scoobers, and half the field.

◆ Find throwing friends and play pickup religiously. Consistency over months wins.

◆ Train your complete athlete. Legs, core, flexibility, grip strength, conditioning. Build the engine, not just the steering wheel.

◆ Master deception. Faking, pivoting, and keeping defenders guessing.

◆ Read the disc in all conditions. Wind mastery separates elite players from everyone else.

◆ Play the chess game. Manage energy, listen to breathing, stay patient.

◆ Possession wins. Dumps, swings, execution over flash. Avoid tunnel vision.

◆ Study film, rules, and Spirit. Knowledge accelerates skill development.

◆ Teach to learn. Spread the sport, deepen your understanding, build community.

Mentor's Closing

You now have the roadmap. Thirteen principles that will take you from wherever you are to wherever you want to be.

But reading this chapter changes nothing. Only action changes things. Only practice. Only showing up when you are tired. Only throwing when it is windy. Only drilling your weak hand when your strong hand is right there begging to be used.

The journey from beginner to Legend is long. It is measured in years, not months. There will be plateaus where you feel like you are not improving at all. There will be days when everyone seems better than you. There will be moments when you want to quit.

Do not.

Because here is the secret that every Legend knows: the players who quit never see the breakthrough that was two weeks away. The backhand that clicks. The flick that suddenly flies. The moment when your left hand just works.

Jim Lovell played Ultimate for decades. He developed ambidextrous skills that made him virtually unguardable. He co founded the sport at Yale and helped spread it across the country. But he did not do it in six months. He did it over a lifetime of practice, patience, and love for the disc.

That same journey is available to you. Right now. Today.

So here is your challenge: pick one commandment from this chapter and commit to it for the next seven days. Just one. Master spin. Throw with your weak hand. Play a pickup game. Do the Hula Hoop Drill. Start small. Build consistency. Trust that the skills will come.

Because they will. I promise you they will. :)